After spending the whole day with the most awesome phone on the market (all right, a bit biased here, but I’m really loving it! ), tweaking the shit out of it, installing gazillion apps and customizing it exactly to my liking, what has the experience been like?
I’ve finally found some spare time to dive into the server installation. I’ve chosen, after a bit of an evaluation, Windows Server 2008 R2 Standard (couldn’t have chosen Linux for several reasons and this version of Windows was the best choice). However, the installation process isn’t as easy and boring as it is on any regular PC, the server is a bit of a proprietary mash of partly commercially available parts and thus requires a little bit more elaborate approach.
The very first time I booted up the server I had to flash and update its SYSTEM and the PERC BIOSes at first, because they were of a bit older version that wasn’t officially supported by Dell.
I’ve finally received the Female anatomy figure from AnatomyTools.com this morning, which is fantastic!
I’ve been waiting for this figure for ages! The male one I’ve had for about two years has proven to be a fantastic anatomy resource and has helped me tremendously in my work. So, naturally, the female one, which covers skin and flesh (the male one covers bones and muscle) should also be helpful in many ways. Still, they make a fantastic couple together
They’ve improved the detachable limbs tremendously, they have magnetic joints, so they don’t require almost no effort in order to pull them apart, which is fantastic (that was one little drawback of the original Male figure). They used a slightly different paint color, but that doesn’t matter that much actually. But overall, the figure is fantastic. Detailed and just gorgeous!
Unfortunately I don’t have enough room on my work-desk for her right now, but thankfully we’ll be moving out to a house soon, so this will be a non issue. Anyways, I highly recommend these figures for anyone interested or in any way concerned in the human anatomy, these have proven to be really invaluable to the work I do (riggin, char. development etc…) and to the work my peers have been doing (modeling, texturing, concept design etc…). They are not exactly cheap, but definitely affordable, at least in the V.1 version.
Yeah, when somebody looks at my screens, they don’t understand what the fuck I’m doing or what it even is that I run for the software.
I love total control over my stuff, be it software I use or things I do, that’s why I tend to make use of the latest technology, techniques or paradigms. I hate and feel very uncomfortable when something isn’t the way I want it to be. That’s why I love customization, that’s why I love VMware, that’s why I love software products from Microsoft and couldn’t care less about Apple, I’m a totalitarian control freak! But I’m loving it! When computers do exactly what I tell them to do, when they do all the hard and repetitive work for me and save me tons of time to dedicate to actual creative tasks, that’s awesome! I don’t get people, namely artists, that constraint them selves to repetitive, boring and tiresome tasks just because they “think” they can’t script or are too lazy to open up ScriptSpot and dedicate a few seconds searching for a tool that’d help them out. I hate an argument “I’m an artist, not a programmer…” when I suggest a script or a little tool to help them out. I can’t stand when a guy thinks just because he attended a painting seminar that he’s the “one” that the entire project depends on, so he shouldn’t be bothered or disturbed while manually selecting a hundred boxes that should be moved a bit to the side, not realizing nor giving shit that he can filter them by size/color/whatever and spend about ten seconds writing a line of code, but instead, he’s such a great artist, he rather spends half an hour just picking up the objects in his, already extremely messy, scene. Good on you, bro…
Yesterday, Autodesk introduced a new version of 3ds Max 2010 with its flashy new features, one of them, most noticeable, is the introduction of Ribbon as well as direct integration of beloved PolyBoost, now called Graphite Modeling Tools.
Have you ever missed a “constant” (flat) viewport display mode? Well, thankfully it has been in Max for ages, however, the implementation isn’t as smooth and easy to use as it should be. Since I like this method for reviewing forms, especially during modeling, I wrote a simple function for toggling to and from the constant display mode and linked it to a macro so you can map it to your favourite keyboard shortcut (I use F5). There’s also an enhanced wireframe toggle function that you can re-assign (recommended) to F3 or whatever else you used to using for wireframe display.
The installation is as simple as dragging and dropping the .mzp file into your running 3ds Max application. Done, it’ll install and get ready for usage automatically. You can then assign any keyboard shortcut to the functions in the Customize > Customize UI window under “duber’s tools” category.
Download the duberRL installer and install as described above. ENJOY!
Here’s a preview video of how it works (I only pressed F3, F4 and F5):