Parents are important!

loocas | 3ds Max,maxscript,technical | Friday, February 8th, 2008

No matter how the title sounds, this article is about 3D CGI and 3ds Max primarily. :)

From the TD (Technical Direction) point of view, the parent world is what you’ll be dealing with most of the times when it comes to objects’ (nodes, entities, fragments tec…) manipulation and mainly exchange between different software packages. Why? Let me explain. When you draw an object into your scene, let’s say a single box called “MyBox”, the object automatically becomes a part of a hierarchy. What is hierarchy you ask? Think of it as a relationship between objects (or whatever for that matter). There are strict rules that apply every time all the times for all objects. So, the box, MyBox, becomes automatically a child of the “World” – an invisible MAXObject.

parents are important - select from scene dialog of MyBox
(more…)

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