The fourth chapter reveals us advanced techniques of unwrapping 3d models. We are taught how to handle both organic and non-organic objects using such features as multiple UVW spaces and pelt mapping. Keeping in mind the fact that 3ds Max does not provide us with powerful enough unwrapping tools, the author introduces us other interesting solutions – UVLayout, Unwrella and other, less known programs and plug-ins. Moreover we are instructed how to generate normal maps inside 3ds Max 2010 using texture baking. Again .max files from the CD become more than useful.
Definitely go check the book out, it’s really a brilliant piece of work put together by top-class artists in the field and as such will be an invaluable asset in everyone’s tools arsenal.