I’ll elaborate on this topic some more later, but I thought I’d let you know that I’ve successfully deployed, configured and tested Prime Focus’ Deadline®, the render manager of choice for duber studio.
The fourth chapter reveals us advanced techniques of unwrapping 3d models. We are taught how to handle both organic and non-organic objects using such features as multiple UVW spaces and pelt mapping. Keeping in mind the fact that 3ds Max does not provide us with powerful enough unwrapping tools, the author introduces us other interesting solutions – UVLayout, Unwrella and other, less known programs and plug-ins. Moreover we are instructed how to generate normal maps inside 3ds Max 2010 using texture baking. Again .max files from the CD become more than useful.
Definitely go check the book out, it’s really a brilliant piece of work put together by top-class artists in the field and as such will be an invaluable asset in everyone’s tools arsenal.
I received a word, that the 3ds Max 2010, Advanced to Expert book, I’ve contributed to (1 chapter + a tech. review of the MAXScript Chapter), had been sent to the printer and thus is on schedule to be ready for shipment in August! This is great news and I’m really looking forward to the publication (I’ll receive a copy of the book, which is awesome ).
If you’re still hesitant to preorder, 3DATS has put up a few pages from each of the beefed-up chapters for your viewing pleasure, go see them on the book’s page.
But if you want to stay on my blog here are the direct links for you:
I very highly recommend this book for any advanced (not limited to 3ds Max) user, from what I’ve seen, it’s a massive publication full of the juiciest information on the subject. If I didn’t receive a complimentary copy of the book, I’d have preordered one as well as there are some chapters I’m particularly looking forward to read (Color Management, Compositing, Managing Large-scale Projects and pretty much the entire sixth part of the book).
For only $99.90 USD + Shipping, this is a bargain! Coz’ remember, education is the only thing nobody can take away from you
I was lucky enough to have been picked as one of the authors for 3dats’s new book, titled: 3ds Max 2010 Architectural Visualisation, Advanced to Expert.
My chapter was on advanced techniques of UV mapping and unwrapping. I covered stuff that I haven’t seen anywhere in a book or a tutorial, so it should be pretty exciting for those, and especially for those, who do not like UV mapping (I guess, 99% of all artists? )! Yes, you should go buy the book and read the chapter (of course there are tons of quality information from other authors), since you’ll get to know how UVs work, what are the common mistakes and pitfalls when UV mapping and mainly, how to spend as little time and effort UVing your complex meshes.
The book is chock-full of very high quality stuff, from what I’ve been able to see so far, which also makes it one of the most advanced topic book on the market I know of. It has been put together by 20 expert authors, writhing each individual chapter, to ensure you’re getting the best info from some of the best artists in the industry!
The book is up for a preorder now, for about $99 USD + Shipping and I think this is a bargain, considering some training DVDs from one author on one topic cost about as much. This is a great deal and if you ask me do yourself a favour and preorder the book today!
Yes! I’m finding Nuke more and more appealing. Especially the customization and general workflow parts. I’m really digging the whole channels paradigm as well as the Python integration, of course
I’m yet to script something more complex than a “dir(nuke)” or “print ‘test'” but I’ve managed to get some custom menus and toolbars out of the init scripts with the help of the documentation, which is great, by the way. I’ll also try to script custom Nuke comp scripts out of Nuke, say, via MAXScript, which shouldn’t be that complex. I’m thinking of writing out a simple pre-composite script after rendering is done, for example, which will generate not only the rendered images, but also a simple pre-made Nuke composition for the 2D artists to start with, with all the renders in it, maybe even put together. Just for the fun of it
The materials are back on-line! I’ve decided to move these downloadable materials here, so that anyone can download and use them as they like! I was quite surprised by the response I got from people around the world when I temporarily took the materials down from my business web site, duber.cz, so here they are in their original form in one, convenient, package:
Here are the preview renders of the materials included in the package (Advanced Car Paint, Aniso Metal, Carbon Fibre, Electron, Neon, Sand, Sex Toys, Snow and newly added Gold!)
One last note about usage, all the materials are provided under the Creative Commons licence!
finalRender Stage-1 material set 01 by
loocas duber is licensed under a
Creative Commons Attribution 3.0 Unported License.