Customizing Deadline, example

loocas | deadline,software,technical | Tuesday, April 19th, 2011

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An example of the limitless possibilities how to customize your Deadline installation in order to make it work in your specific production pipeline.

8 Comments »

  1. Quick question,

    I’m a bit confused by your video. You mentioned you were working from home, yet you were able to submit a project file from your remote system that I assume was at work. Did you copy this file to your work server first? Secondly, did all of your assets already exist on your server or were those copied beforehand. I’d love a little description on this setup.

    We run Deadline (and love it) on a 50+ blade system. We all work from one unified server where our scenes and textures live. We constantly have to resolve our textures and assets to full UNC pathing to save us from any stray blades that arent pathed correctly. I like the idea of making a pre-script that auto re-paths them.

    great blog!

    Comment by chad — May 2, 2011 @ 01:49

  2. Hey, Chad,

    yeah, I have a centralized DAS at the studio where I have access to over a VPN from home (or my laptop). I keep my projects completely centralized in their own directory structures so I can only copy over whatever files I need for the rendering and submit the job on the remote machine at the studio via Remote Desktop (it’s faster than running the Monitor via VPN). The scripts then take over the rest of the work.

    Comment by loocas — May 2, 2011 @ 01:55

  3. Cool, I guess we could do the same sort of thing as long as we kept the same folder structure at home as we do at work. Do you do any pipeline dev freelance work? -chad

    Comment by chad — May 2, 2011 @ 02:13

  4. Yeah, I keep my projects’ structure concise across the entire pipeline, which helps transferring everything from one PC to another rather easy. :)

    As for freelance pipeline dev, yes, I do that too. Shoot me an e-mail if you need anything. ;)

    Comment by loocas — May 2, 2011 @ 02:24

  5. Hey Loocas
    where can I find direct dowload for Deadline??
    I´m using 3Dsmax 2012 and i just bought 3 render desktops..!!
    Is it for free??
    Thank you
    Nice work.

    Comment by Fábio — February 1, 2013 @ 18:34

  6. Hey Fabio, Deadline isn’t for free if you’re using three render nodes. But if you bought the licenses already, you should have received the download links. If not, contact Thinkbox support, or go here: http://www.thinkboxsoftware.com/deadline-downloads/

    Comment by loocas — February 21, 2013 @ 12:12

  7. Do textures in the Xref files are mapped to with this script ?
    Thing that you canno’t do with asset tracking so that would be cool…

    Thanks
    -pingus-

    Comment by pingus — April 4, 2013 @ 23:39

  8. Hey, pingus,

    nope, XRefs and .mat files referenced inside your .max scenes are not re-pathed. This would require some sort of recursive-re-pathing, which is possible and can be done externally, for example: http://blog.duber.cz/3ds-max/repathing-3ds-max-assets-externally-command-line-utility

    Comment by loocas — April 8, 2013 @ 19:29

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