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	<title>Comments on: GPU accelerated rendering, why only that?</title>
	<atom:link href="http://blog.duber.cz/misc/gpu-accelerated-rendering-why-only-that/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.duber.cz/misc/gpu-accelerated-rendering-why-only-that</link>
	<description>the blog of duber studio™</description>
	<lastBuildDate>Sun, 29 Jan 2012 01:10:18 +0000</lastBuildDate>
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		<title>By: martincg</title>
		<link>http://blog.duber.cz/misc/gpu-accelerated-rendering-why-only-that/comment-page-1#comment-3143</link>
		<dc:creator>martincg</dc:creator>
		<pubDate>Sun, 24 Jan 2010 18:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.duber.cz/misc/gpu-accelerated-rendering-why-only-that#comment-3143</guid>
		<description>couse you focus on rendering -  http://www.nvidia.com/object/cuda_home.html#state=home</description>
		<content:encoded><![CDATA[<p>couse you focus on rendering &#8211;  <a href="http://www.nvidia.com/object/cuda_home.html#state=home" rel="nofollow">http://www.nvidia.com/object/cuda_home.html#state=home</a></p>
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		<title>By: John</title>
		<link>http://blog.duber.cz/misc/gpu-accelerated-rendering-why-only-that/comment-page-1#comment-3139</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 14 Jan 2010 10:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.duber.cz/misc/gpu-accelerated-rendering-why-only-that#comment-3139</guid>
		<description>It is difficult to map dynamic solvers efficiently to a graphics card, after all there isn&#039;t much in the way of multi-threaded dynamics (beyond particles), you need to be massively parallel to get full effect of a graphics card. You will likely particles and fluids go GPU accelerated first in any of the major packages.

But first we will have to get past this GPU rendering/compositing phase.</description>
		<content:encoded><![CDATA[<p>It is difficult to map dynamic solvers efficiently to a graphics card, after all there isn&#8217;t much in the way of multi-threaded dynamics (beyond particles), you need to be massively parallel to get full effect of a graphics card. You will likely particles and fluids go GPU accelerated first in any of the major packages.</p>
<p>But first we will have to get past this GPU rendering/compositing phase.</p>
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		<title>By: loocas</title>
		<link>http://blog.duber.cz/misc/gpu-accelerated-rendering-why-only-that/comment-page-1#comment-3138</link>
		<dc:creator>loocas</dc:creator>
		<pubDate>Thu, 14 Jan 2010 09:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.duber.cz/misc/gpu-accelerated-rendering-why-only-that#comment-3138</guid>
		<description>Hey, steve, yeah, that&#039;s right, but as far as I know, Physx only accelerates Havoc in 3ds Max (don&#039;t know about Maya though), which is a set of dynamic solvers, including cloth, rope etc... but what I was talking about was rather to be able to offload the calculations of ANYTING ELSE on the GPU. For example, regarding sims, the Cloth modifier is a great cloth simulator, but slow and single threaded. If that ran on a GPU, that&#039;d be sweet!</description>
		<content:encoded><![CDATA[<p>Hey, steve, yeah, that&#8217;s right, but as far as I know, Physx only accelerates Havoc in 3ds Max (don&#8217;t know about Maya though), which is a set of dynamic solvers, including cloth, rope etc&#8230; but what I was talking about was rather to be able to offload the calculations of ANYTING ELSE on the GPU. For example, regarding sims, the Cloth modifier is a great cloth simulator, but slow and single threaded. If that ran on a GPU, that&#8217;d be sweet!</p>
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		<title>By: steve</title>
		<link>http://blog.duber.cz/misc/gpu-accelerated-rendering-why-only-that/comment-page-1#comment-3137</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Thu, 14 Jan 2010 02:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.duber.cz/misc/gpu-accelerated-rendering-why-only-that#comment-3137</guid>
		<description>Nvidia gives away a PhysX DCC Plug-Ins for Maya and 3DSMAX 

http://developer.nvidia.com/object/physx.html</description>
		<content:encoded><![CDATA[<p>Nvidia gives away a PhysX DCC Plug-Ins for Maya and 3DSMAX </p>
<p><a href="http://developer.nvidia.com/object/physx.html" rel="nofollow">http://developer.nvidia.com/object/physx.html</a></p>
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