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	<title>duber's blog</title>
	<link>http://blog.duber.cz</link>
	<description>the official duber studio™ blog</description>
	<lastBuildDate>Thu, 22 Jul 2010 15:53:28 +0000</lastBuildDate>
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	<item>
		<title>Celebrating 115 days of duber server&#8217;s uptime!</title>
		<description><![CDATA[
That&#8217;s right! Althought I missed the 100 days anniversary, I am still very happy to see that my server has gone through over 115 days of labor without a single hiccup, error or restart.  
So, hopefully, at the very least another 115 days will come by without any issues what so ever.
]]></description>
		<link>http://blog.duber.cz/misc/celebrating-115-days-of-duber-servers-uptime</link>
			</item>
	<item>
		<title>Lack of updates</title>
		<description><![CDATA[It&#8217;s been almost two months since I haven&#8217;t updated this place! Man!
But it has been pretty busy here. I&#8217;ve done countless budget estimates for various projects. Mainly TV commercials. So, hopefully at least some will come to a fruition.  Also, been pretty busy getting my material for the EUE 2010 master class. I think [...]]]></description>
		<link>http://blog.duber.cz/misc/lack-of-updates</link>
			</item>
	<item>
		<title>End User Event 2010, June 3-4, Utrecht, NL</title>
		<description><![CDATA[It&#8217;s confirmed! I&#8217;ll have a speech in Utrecht, in June 3-4, at the End User Event 2010. The topic: Pipeline and Workflow issues and solutions for freelancers and studios alike.
I&#8217;ll be delighted to see you there for a chat and a few drinks&#8230;  
]]></description>
		<link>http://blog.duber.cz/misc/end-user-event-2010-july-3-4-utrecht-nl</link>
			</item>
	<item>
		<title>Deadline, the render manager of choice.</title>
		<description><![CDATA[
I&#8217;ll elaborate on this topic some more later, but I thought I&#8217;d let you know that I&#8217;ve successfully deployed, configured and tested Prime Focus&#8217; Deadline&#174;, the render manager of choice for duber studio.  
]]></description>
		<link>http://blog.duber.cz/3ds-max/deadline-the-render-manager-of-choice</link>
			</item>
	<item>
		<title>3d World Magazine 128, Linear Workflow article</title>
		<description><![CDATA[
I&#8217;ve had a chance to cooperate with James Hindley from FPA Architects on a pretty comprehensive article on Linear Workflow in 3D. Go check it out!
]]></description>
		<link>http://blog.duber.cz/misc/3d-world-magazine-128-linear-workflow-article</link>
			</item>
	<item>
		<title>duberPython features demonstration!</title>
		<description><![CDATA[
I&#8217;m trhilled to be able to finally showcase, at least, some of our very own Python implementation into 3ds Max!
First off, our primary reason for writing our own, proprietary, Python connection to 3ds Max is Tactic by Southpaw Technology. An awesome asset management system entirely written in Python that I decided to invest in and [...]]]></description>
		<link>http://blog.duber.cz/3ds-max/duberpython-features-demonstration</link>
			</item>
	<item>
		<title>A pretty thorough review of the 3DATS Advanced to Expert book</title>
		<description><![CDATA[
If you still haven&#8217;t bought the book yet, DO IT NOW!  
Or at least, do it after you&#8217;ve read this thorough review of the book.
I can&#8217;t resist to quote what the reviewer is saying about my chapter, of which I&#8217;m quite proud, obviously.  
The advanced unwrapping chapter I found very useful as unwrapping [...]]]></description>
		<link>http://blog.duber.cz/misc/a-pretty-thorough-review-of-the-3dats-advanced-to-expert-book</link>
			</item>
	<item>
		<title>I love FrameCycler!</title>
		<description><![CDATA[
Here are my top 10 reasons why FrameCycler is the single best sequence player on the market:

It is 64bit.
It supports very flexible 3D LUT files.
It sports very robust review and edit features.
It does Stereo pretty damn good and fast.
It is rock solid and reliable.
It is extremely fast.
It supports command line input.
It plays nice with other [...]]]></description>
		<link>http://blog.duber.cz/misc/i-love-framecycler</link>
			</item>
	<item>
		<title>Render slave&#8217;s setup and benchmarks</title>
		<description><![CDATA[I&#8217;ve finally received all the parts for my first render slave and immediately got into assembling and installing it. The rig is quite simple, very mainstream and very affordable. A standard ATX board placed in a 1U rack chassis, a Core i7 CPU, 8GB of RAM, two drives, one primary for the system and software [...]]]></description>
		<link>http://blog.duber.cz/misc/render-slaves-setup-and-benchmarks</link>
			</item>
	<item>
		<title>The most revolutionary OS of all times, DOS.</title>
		<description><![CDATA[
I&#8217;m still amazed how useful DOS can be, even in 2010! And the main reason I thin it&#8217;s the most revolutionary OS of all times is that it actually brought the entire PC industry to regular folks&#8217; hands.
Now, by DOS, I&#8217;m actually referring to the simplest form of OS environment, IO.sys, MSDOS.sys and COMMAND.com. That&#8217;s [...]]]></description>
		<link>http://blog.duber.cz/misc/the-most-revolutionary-os-of-all-times-dos</link>
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