I did this test animation to see how well my time-warping scripts worked on the SLS rig I bloged about in the previous post.
So far, I’m rather satisfied. Now onto the actual animation…
By the way, play the animation at full-screen, it’s in 720p! ZOMG! SO MANY PIXELZ!
I’m working on one of my personal projects and wanted to share with you a demo of a car rig I did for the project.
Oh, yeah, by the way, it’s gonna be a very original and one of a kind car spots.
The rig sports a few basic features:
- Automatic wheel rotation system based on traveled distance on individual wheels level
- Manual suspension system
- Manual rotation of the front wheels, incl. automatic steering wheel secondary rotation
- Manual rear wheel spinning system for burn-out animations and sliding
- Secondary system for car sliding at the front and at the rear for drifting types of animation
- Manual body reaction to acceleration
Nothing too fancy, but it’ll get the job done and didn’t take too long to rig. Here’s the preview:
We’ve launched a brand new website, courtesy of our friends at refresh.cz, with some latest finished projects showcase, including our new demoreel. Head over to duber.cz and leave a comment if you like, hell, even if you don’t like the new site.
Thanks for watching!
Just a quick shout about the compatibility of duberPython and the latest and greatest IronPython 2.7.1 release (released a couple of days ago). All working smoothly and quickly, as expected.
Should you need more info on duberPython or what we’re doing with it and Shotgun or Tactic, just drop me a line and I’ll be more than happy to show you how cool duberPython is.
That’s right, folks! I am thrilled to announce, that Pixomondo, the company behind some of the most challenging VFX shows, such as Sucker Punch, Iron Man 2 or 2012, has purchased and implemented our duberPython plugin for 3ds Max, allowing them to tightly integrate software, such as Shotgun, into their complex pipeline.
We’ve also helped with scripting Shotgun wrappers and optimizing the duberPython engine to suite Pixomondo’s needs. This resulted in a more refined, streamlined and faster IronPython connection for 3ds Max TDs, scripters, developers or even regular users.
A few key points of duberPython:
- It allows for direct calling of Python code from within MAXScript
- Also allows for Python script files to be called with unlimited number of arguments
- duberPython supports behind-the-scenes data type conversions between Python and MAXScript
- duberPython is a dotNET assembly, which means it’s a 3ds Max version and release agnostic (can run on Max 9 to 2012, both x64 and x86)
- duberPython is built on IronPython and thus supports the latest dotNET version and 3ds Max releases
- duberPython was created for the sole purpose of enabling 3ds Max users to use tools like Tactic or Shotgun
- duberPython is available for licensing! Get in touch for more info.
I’d love to show you more, so, you can either wait for me to make a nice presentation and put it up here, or, you can get in touch and I’ll give you a private presentation and provide you with a fully functional, time-limited, version of duberPython.
If you’re interested in a live demo or more information about the duber Python and Shotgun integration in 3ds Max, drop me a line via e-mail at: ldubeda[at]duber.cz
I’m amazed how long I’d been avoiding Dropbox. I knew about the service for ages and a few friends of mine and collegues had kept on suggesting me starting using the service. But I’ve always preferred FTPs and other methods of distributing and sharing data.
The thing is, for my clients, FTP will always be the best way to share data with them, but for my collegues and partners, Dropbox just beats everything else! Hell, I even considered writing tools that’d automatically synchronize my dirs at work and at home over the VPN etc… but then I recently “discovered” Dropbox and I felt ashamed I hadn’t started using this awesome service before!
What I use Dropbox for right now is rather simple. I setup two accounts, one for me personally and one for my company’s file server. I linked the two together using simple folder sharing Dropbox offers and I use that folder to synch all my plugins, scripts, settings etc… between my workstation and my file server. This “centralized repository” is then being synced individually among all my render nodes and workstations at the studio using another brilliant piece of software, Deadline, so that everything is up to date and all the machines are using the current tools.
I’m planning on installing a company Dropbox account on all my workstations so that all the workstations are up to date immediately and only the render nodes get the full synch using Deadline. Or, perhaps, I’ll finally finish writing the Deadline plugins that allow for running Python scripts as jobs on all the nodes, so I can perform maintenance and synch operations without actually having to execute any of the rendering apps. We’ll see about that.
However, another thing I’m going to definitely do is sharing my public Dropbox folder with my collegues so we can easily skip the upload – download hassle, especially when there is no FTP access (yes, some companies have weird security policies).
Anyways, Dropbox is an easy to use, very flexible, genius service that everyone needing to transfer files or carry files on them should definitely check out. Did I mention it’s also free?
The 600 Years from the macula on Vimeo.
duber studio was awarded a few shots (three in total) to work on this, highly prestigious, job. We were asked to produce some of the most challenging shots, such as the burn-down of the tower, the “Skull shot” and various breakage, debris and collapse elements for numerous other shots (this one is considered a single shot we then broke down into elements and re-used in various other shots). Also, we did some minor tasks in other shots (writing scripts, rigging etc…).
I’ll have some making of of our shots soon, hopefully, to show you here. Stay tuned!