I got really sick of all the shit that Mozilla started doing with Firefox lately. It kept on freezing, crashing, updating all the time, the Flash was basically unusable in Firefox (though I blame Adobe for that), but mainly it became bigger, bloated and slower with each micro-release.
This drove me to, again, evaulate Chrome (as I can’t stand Opera in general, so I won’t even bother trying it out). And to my surprise, they removed those annoying little bits I didn’t like last time I was trying it out and added a few handy features I appretiate.
The smooth scrolling is still a far cry from Firefox, though, but it’s snappy, feels lightweight and doesn’t get in my way as I basically just want to browse the web, not admire the software that does the rendering for me.
So, as of today, after a few days of trying Chrome out, I made Chrome my default browser and I hope it won’t be pissing me off as much as Firefox has in the past few weeks.
This, Mozilla, shows how easy it is to lose user base.
This post is basically just a note to myself, because I keep searching for this every now and then and every time I forget the syntax. So, here’s what you need to do in order to extract .msi archives to a specific folder of your choice.
To extract files from a .msi file from the command line, type:
msiexec /a PathToMSIFile /qb TARGETDIR=DirectoryToExtractTo
For example, to extract files from X:\installs\someProgram.msi into C:\someProgram you would type:
msiexec /a X:\installs\someProgram.msi /qb TARGETDIR=C:\someProgram
Yesterday, I posted about RV integration in Windows Explorer. Today, I have the script and a tutorial on how to hook this up ready for your pleasures.
Just download the script, place it somewhere safe and follow the tutorial on how to create an RV specific right-click menu entry in Windows Explorer.
Basically, I’m tired of this workflow: fire up RV, invoke the open file dialog, navigate to the folder where my image sequence is and finally double-click the sequence I want to review.
I want to streamline this workflow as much as possible. So, my idea is to add a right-click menu entry for the most frequent file types I review daily, i.e. jpgs, exrs, tiffs, etc. When right-clicking on any of the files in a sequence a script will figure out the sequence numbering and will pass the wild-carded file name to RV via RVPUSH.
When I’m done, I’ll post the scripts and how-to here, so stay tuned.
We’ve launched a brand new website, courtesy of our friends at refresh.cz, with some latest finished projects showcase, including our new demoreel. Head over to duber.cz and leave a comment if you like, hell, even if you don’t like the new site.
Thanks for watching!
I’ve been looking for the perfect phone since my good old Nokia 7650 I had in high school. It was a great phone, back then. Had a very comfy portrait keypad and a large screen. Since then I had a few more Nokias until finally switching to HTC phones. My first HTC was TyTN II, what a beast! Then, after the iPhone introduction, some more touch only or touch + type HTC phones. My last one was HD2. I loved and hated the phone equally.
I’m, along with Gavin Greenwalt from Straightface, featured in Thinkbox’s study that took a look into the Deadline Power Management feature and how it can help save your studio money in the end.
Go ahead, it’s an interesting read.
I have nothing but huge respect for Steve Jobs and what he has done with the world of technology as we know it today. So the news of him passing away saddened me very much. We lost one of the greatest visionaries of our time.
Rest In Peace, Steve.
That’s right, folks! I am thrilled to announce, that Pixomondo, the company behind some of the most challenging VFX shows, such as Sucker Punch, Iron Man 2 or 2012, has purchased and implemented our duberPython plugin for 3ds Max, allowing them to tightly integrate software, such as Shotgun, into their complex pipeline.
We’ve also helped with scripting Shotgun wrappers and optimizing the duberPython engine to suite Pixomondo’s needs. This resulted in a more refined, streamlined and faster IronPython connection for 3ds Max TDs, scripters, developers or even regular users.
A few key points of duberPython:
- It allows for direct calling of Python code from within MAXScript
- Also allows for Python script files to be called with unlimited number of arguments
- duberPython supports behind-the-scenes data type conversions between Python and MAXScript
- duberPython is a dotNET assembly, which means it’s a 3ds Max version and release agnostic (can run on Max 9 to 2012, both x64 and x86)
- duberPython is built on IronPython and thus supports the latest dotNET version and 3ds Max releases
- duberPython was created for the sole purpose of enabling 3ds Max users to use tools like Tactic or Shotgun
- duberPython is available for licensing! Get in touch for more info.
I’d love to show you more, so, you can either wait for me to make a nice presentation and put it up here, or, you can get in touch and I’ll give you a private presentation and provide you with a fully functional, time-limited, version of duberPython.
07th of August, 2003 at 23:26:00, I registered the domain name duber.cz, the home of duber studio.
So, happy birth day, duber.cz!