3d World Magazine 128, Linear Workflow article

loocas | miscellaneous, technical | Friday, March 12th, 2010

3D World Mag. 128

I’ve had a chance to cooperate with James Hindley from FPA Architects on a pretty comprehensive article on Linear Workflow in 3D. Go check it out!

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A pretty thorough review of the 3DATS Advanced to Expert book

loocas | 3ds Max, miscellaneous, opinions | Monday, February 22nd, 2010

3ds_max_2010_advanced_to_expert_banner

If you still haven’t bought the book yet, DO IT NOW! :D

Or at least, do it after you’ve read this thorough review of the book.

I can’t resist to quote what the reviewer is saying about my chapter, of which I’m quite proud, obviously. ;)

The advanced unwrapping chapter I found very useful as unwrapping is not my strongest skill in Max. By the way, none of the authors are shy about suggesting outside plugins and stand alone utilities if they think they will do the job better or at least faster than Max. In this Chapter 4 Lukas Dubeda suggested a small separate program for UV layouts that I downloaded to try myself. It does seem to be quite capable at getting the job done. The following sums up this section pretty well:

That “…just scratching the surface” seems to be the sentiment of many of the experts in this book. Believe me that they are all making some pretty deep scratches, providing us with an in-depth look at their chapter’s topic.

Anyways, here’s the full review for those still undecided.

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I love FrameCycler!

loocas | miscellaneous, opinions, software | Monday, February 22nd, 2010

FrameCycler Professional 2009 SP1

Here are my top 10 reasons why FrameCycler is the single best sequence player on the market:

  • It is 64bit.
  • It supports very flexible 3D LUT files.
  • It sports very robust review and edit features.
  • It does Stereo pretty damn good and fast.
  • It is rock solid and reliable.
  • It is extremely fast.
  • It supports command line input.
  • It plays nice with other production tools.
  • It has amazing support.
  • It is really cheap.

If you still preview your sequences in an absolutely obsolete and impossible RAM Player in Max, or terribly outdated and rigid FlipBook, do yourself a favour and buy a license today!

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Render slave’s setup and benchmarks

loocas | hardware, miscellaneous, technical | Thursday, February 11th, 2010
render node setup

I’ve finally received all the parts for my first render slave and immediately got into assembling and installing it. The rig is quite simple, very mainstream and very affordable. A standard ATX board placed in a 1U rack chassis, a Core i7 CPU, 8GB of RAM, two drives, one primary for the system and software and the other for buffering stuff, no DVD drive, no GPU, 350W power supply and that’s it. All running 64bit Windows 7 Professional.

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The most revolutionary OS of all times, DOS.

loocas | miscellaneous, opinions, software | Sunday, January 31st, 2010

MS-DOS

I’m still amazed how useful DOS can be, even in 2010! And the main reason I thin it’s the most revolutionary OS of all times is that it actually brought the entire PC industry to regular folks’ hands.

Now, by DOS, I’m actually referring to the simplest form of OS environment, IO.sys, MSDOS.sys and COMMAND.com. That’s all you need in order to communicate with your system. That’s all you need to actually get some work done! Isn’t it amazing?

Obviously, Windows and MacOS heavily extended the OS functionality and brought something else in the game. But that’s just evolution. However, DOS on the other hand was truly revolutionary. I may be skipping some other important OS attempts, but DOS was the first OS I ever used as a little kid. I remember when I was about 8 or 9 years old, my grandpa had a, at the time, high-end 286 computer, 512KB of RAM, some 30MB HDD, it was a beast! :D and it was running DOS. I learnt a few basic commands, such as CD, MD, CLS, COPY etc… just to be able to run Prince of Persia or Wolf3D :D

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1000BASE-T Ethernet upgrade

loocas | hardware, miscellaneous, technical | Saturday, January 30th, 2010

duber studio net topology

The entire studio ethernet ran on a standard 100Mbps line, 100BASE-T Fast Ethernet, which used to be enough. However, with the addition of a render farm and a fast centralized storage, I needed an upgrade. Thankfully, nowdays, a Gigabit Ethernet is becoming pretty mainstream as well, so I didn’t really have to put too much money into the whole network. All the standard, mainstream, main boards come with a 10/100/1000Mbps network cards integrated, the 1000BASE-T switches and routers are also pretty cheap, so all I really needed was a new switch, a bunch of CAT6 cables (however, CAT5e would have been enough as well) and a bit of re-wiring. The new network topology can be seen at the top.

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duber studio server is finally online!

loocas | hardware, miscellaneous, technical | Saturday, January 30th, 2010

duber server is online

Hell yeah! :) After a few months of putting the gear together, getting all the paperwork done, installing the electrical and network cabling, we finally run our own data management platform with an added bonus of a private render farm. How cool is that?! :D

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WordPress update

loocas | miscellaneous | Saturday, January 23rd, 2010

I’ve just finished updating the entire WordPress back-end of this blog to the latest version 2.9.1. So, if all went well, you should see absolutely no difference at all :D

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duber’s render slaves

loocas | hardware, miscellaneous, opinions, technical | Saturday, January 23rd, 2010

duber render node

I finally started building the render slaves for my studio. The first dedicated render node I built is based on basic mainstream parts, nothing fancy, but with enough power so that the render node does make sense to be placed in a rack installation.

The basic idea, obviously, was to build as powerful a machine, as possible for the lowest price tag, as possible. Since I’ve been an Intel user since, well forever, I based the machine on a Core i7 860 (Lynnfield) CPU, DDR3 memory and the rest is pretty much optional. But for my purposes, I wan every machine in the studio, to basically follow this idea of having a dedicated hard-drive, preferrably pretty fast, for the OS and a dedicated one for all the offline data. So, each machine, including the render nodes, will host a C: drive with all the software and programs on and a D: drive that’ll be setup to support all the files that we’ll work with. The workstation will have some other HDDs optionally, but these two drives are neccesary in order to rule out variables in the pipeline I’ve been building for a few months now.

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Server room installation, part 2

loocas | hardware, miscellaneous, technical | Thursday, January 21st, 2010

The T-Systems guys were pretty quick! I didn’t expect them to show up this week, but they did. Kudos!

Anyways, the server room is finally plugged to the local central switch. It is not online yet, T-Systems will have to go through yet another buerocratic procedure prior to setting up the line. But, the hard work is done and all I need now is an electricity revision and the T-Systems green light.

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