Shotgun API 3.0.15 and duberPython, all OK!

loocas | 3ds Max,maxscript,Python,technical | Wednesday, July 24th, 2013


I updated my Shotgun wrapper for duberPython yesterday to support the latest and greatest Shotgun API ver. All seems to be working pretty well, without any issues.

I added all the methods available by the API to my MAXScript wrapper, so that everything is fully accessible, through duberPython, from inside 3ds Max!

I will be releasing this wrapper to the public real soon, so stay tuned!

duberPython Shotgun

duberPython is available for download!

loocas | 3ds Max,dotNET,maxscript,Python,software,technical | Saturday, July 13th, 2013

duberPython banner

That’s right! duberPython is finally ready for it’s debut public release.

But that doesn’t mean it’s a fresh newb of a plugin. It has been used in high-end productions at studios such as Pixomondo or Orbit, etc. on feature films, commercials, full CG animations, etc.

duberPython came into life after a long search for a solution that’d allow us at duber studio have 3ds Max communicate and play nicely with other pipeline tools and DCC applications. duberPython was designed, mainly, to bridge 3ds Max and Shotgun (JSON API is fully supported!) and Tactic. I even wrote a dedicated Shotgun wrapper, so that you can call Shotgun methods directly from within MAXScript (available upon request), so that writing your studio pipeline tools is really, really easy and fun.


The current version runs on the IronPython engine 2.7.3 and is compatible and has been thoroughly tested with CPython 2.7.3 (though, compiled Python modules are not accessible via IronPython).

Currently you can directly call Python code (via string parsing) from within MAXScript, or you can call Python scripts externally and pass it any number of variables for Python processing. The variables will get automatically translated to and from Python, so that strings are strings, booleans are booleans, arrays are arrays, etc. Even dictionary data types are supported in MAXScript (via Hastable dotNET objects)!


So, do not hesitate, head over to and give your full-featured 30day trial a go and if you find it useful, I’d be very happy if you purchase the full version for only $25 bucks, which is a bargain for what you get! (site licenses are available upon request).

By the way, the full documentation can be read here:

duberPython runs the latest IronPython 2.7.1 without issues!

loocas | 3ds Max,maxscript,Python,showcase,software,technical | Thursday, October 27th, 2011


Just a quick shout about the compatibility of duberPython and the latest and greatest IronPython 2.7.1 release (released a couple of days ago). All working smoothly and quickly, as expected. ;)

Should you need more info on duberPython or what we’re doing with it and Shotgun or Tactic, just drop me a line and I’ll be more than happy to show you how cool duberPython is. ;)

Pixomondo uses duberPython in their 3ds Max pipeline

loocas | miscellaneous,showcase,software | Monday, August 8th, 2011

Pixomondo and duberPython banner

That’s right, folks! I am thrilled to announce, that Pixomondo, the company behind some of the most challenging VFX shows, such as Sucker Punch, Iron Man 2 or 2012, has purchased and implemented our duberPython plugin for 3ds Max, allowing them to tightly integrate software, such as Shotgun, into their complex pipeline.

We’ve also helped with scripting Shotgun wrappers and optimizing the duberPython engine to suite Pixomondo’s needs. This resulted in a more refined, streamlined and faster IronPython connection for 3ds Max TDs, scripters, developers or even regular users.

A few key points of duberPython:

  • It allows for direct calling of Python code from within MAXScript
  • Also allows for Python script files to be called with unlimited number of arguments
  • duberPython supports behind-the-scenes data type conversions between Python and MAXScript
  • duberPython is a dotNET assembly, which means it’s a 3ds Max version and release agnostic (can run on Max 9 to 2012, both x64 and x86)
  • duberPython is built on IronPython and thus supports the latest dotNET version and 3ds Max releases
  • duberPython was created for the sole purpose of enabling 3ds Max users to use tools like Tactic or Shotgun
  • duberPython is available for licensing! Get in touch for more info.

I’d love to show you more, so, you can either wait for me to make a nice presentation and put it up here, or, you can get in touch and I’ll give you a private presentation and provide you with a fully functional, time-limited, version of duberPython. :)

duberPython features demonstration!

loocas | 3ds Max,maxscript,Python,software,technical | Thursday, March 4th, 2010

duberPython banner

I’m trhilled to be able to finally showcase, at least, some of our very own Python implementation into 3ds Max!

First off, our primary reason for writing our own, proprietary, Python connection to 3ds Max is Tactic by Southpaw Technology. An awesome asset management system entirely written in Python that I decided to invest in and integrate our tools and software packages into. Another reason for this connection, later came up, was the need for writing much more complex scripts with complex GUIs, since, as you probably know, a few functional lines of code are hardly enough in a modern, efficient, VFX production of today. ;)

The heart of our Python integration is dotNET from Microsoft. I can’t express myself enough how much I appretiate this framework! The brain of our Python integration is IronPython. Also a product from Microsoft, completely open source and free, which are two very important aspects for any pipeline tool in any production facility of any size. Not the price as much as the availability of the software. And with IronPython and Microsoft, I am certain that this piece of software will be around for years!


duberPython is coming to life!

loocas | 3ds Max,maxscript,Python,software,technical | Friday, December 11th, 2009

duberPython banner

I am very excited to present a very early development results for our own Python implementation in 3ds Max.

First a bit of an intro. At duber, I’ve setup everything around Python, the most versatile and powerful language I’ve ever seen. I felt in love with Python so much that it even influenced my decision to leave Fusion (my favourite compositing app) and dive into Nuke (my, now, most favourite compositing app). I even invested in a commercial data and asset management system, Tactic, that is entirely written in Python. I run tons of custom Python scripts to tie together programs such as Tactic, Nuke, FrameCycler, Photoshop etc… etc… But the last missing piece to the entire pipeline puzzle was 3ds Max.


Shotgun is $49 bucks per month!

loocas | miscellaneous,Python,software | Thursday, February 21st, 2013

Shotgun new price banner

I was shocked and very pleased to hear that Shotgun Software decided to unify their pricing and bring it down to $49 USD per month per user with the API! How awesome is that?!

That brings me to a thought of actually releasing our duberPython plugin for a ridiculously low price so that EVERYONE can use Shotgun and our Python module in their pipeline!

Let me know what you think, guys and I’ll prep the installations in the meantime.

Calling Shotgun API 3.0.9b2 from IronPython 2.7.3

loocas | dotNET,Python,software,technical | Sunday, July 8th, 2012

IronPython and Shotgun

In February, I wrote about calling the JSON variant of the Shotgun API from the IronPython 2.7.1. Now it is time to upgrade the pipeline tools to the latest versions of both IronPython and the Shotgun API.

There are, however, some steps you have to take in order to make things work without issues.

Naturally, you still have to follow the steps described in the february article. In addition to that, however, you also have to modify the some more. On lines 52, 53 and 54, remove the relative module paths. So, basically just remove the dots from the “.lib“. For some reason, IronPython is having issues with relative imports outside of packages.

After that, everything should be running smoothly again.

Here are a few screenshots from the IronPython console as well as from the MAXScript Listener in 3ds Max 2013.

IronPython 2.7.3:
IronPython 2.7.3 Shotgun

duberPython (utilizing IronPython engine 2.7.3):
duberPython Shotgun

Calling Shotgun API v3.0.8 from IronPython

loocas | dotNET,Python,software,technical | Wednesday, February 1st, 2012

IronPython and Shotgun

As you might know there has been a significant change in the latest Shotgun API that’s somehow transparent to the CPython users, but presents a rather significant roadblock for IronPython users (including our duberPython bridge, that is based on the IronPython engine).

First, let’s discuss what’s changed in the API so dramatically that it breaks IronPython compatibility. It’s the introduction of a JSON formatting that requires a few specific CPython libraries that are not available in IronPython. The effect it has on CPython users is a faster data transfer to/from Shotgun, but other than that, the API looks to be unchanged from a user point of view. You still keep calling the same methods and you’re getting back the same objects. From IronPython point of view, you’ll hit a roadblock as there are a few modifications you’ll have to make to the Shotgun modules in order to make them run in IPy without issues.


Shotgun and 3ds Max, practical example

loocas | dotNET,maxscript,Python,software,technical | Monday, December 5th, 2011

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Here’s a video demonstrating the power and practical usage of Shotgun (data) brought over to 3ds Max natively via our Python plugin, duberPython.

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