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	<title>Comments on: The transformation matrix is very useful, when understood.</title>
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	<link>http://blog.duber.cz/3ds-max/the-transformation-matrix-is-useful-when-understood</link>
	<description>the blog of duber studio™</description>
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		<title>By: loocas</title>
		<link>http://blog.duber.cz/3ds-max/the-transformation-matrix-is-useful-when-understood/comment-page-1#comment-3452</link>
		<dc:creator>loocas</dc:creator>
		<pubDate>Sun, 09 Jan 2011 21:51:12 +0000</pubDate>
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		<description>Interesting, joojaa, thanks for the info, I&#039;ll have to give it another look then, as, coincidentally, I was working on some Camera transformations recently.</description>
		<content:encoded><![CDATA[<p>Interesting, joojaa, thanks for the info, I&#8217;ll have to give it another look then, as, coincidentally, I was working on some Camera transformations recently.</p>
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		<title>By: joojaa</title>
		<link>http://blog.duber.cz/3ds-max/the-transformation-matrix-is-useful-when-understood/comment-page-1#comment-3451</link>
		<dc:creator>joojaa</dc:creator>
		<pubDate>Sun, 09 Jan 2011 21:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.duber.cz/3ds-max/the-transformation-matrix-is-useful-when-understood#comment-3451</guid>
		<description>Well actually there is a reason to put something other then 0 0 0 1 into the last column. Its useful if you want to do a camera transformation.  So its actually good to have it for completeness sake.</description>
		<content:encoded><![CDATA[<p>Well actually there is a reason to put something other then 0 0 0 1 into the last column. Its useful if you want to do a camera transformation.  So its actually good to have it for completeness sake.</p>
]]></content:encoded>
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		<title>By: Derek</title>
		<link>http://blog.duber.cz/3ds-max/the-transformation-matrix-is-useful-when-understood/comment-page-1#comment-485</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Wed, 17 Sep 2008 06:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.duber.cz/3ds-max/the-transformation-matrix-is-useful-when-understood#comment-485</guid>
		<description>You can also use: mayaMatrix = RotateXMatrix(90), which more clearly illustrates what the matrix does.</description>
		<content:encoded><![CDATA[<p>You can also use: mayaMatrix = RotateXMatrix(90), which more clearly illustrates what the matrix does.</p>
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		<title>By: renatopolimeno</title>
		<link>http://blog.duber.cz/3ds-max/the-transformation-matrix-is-useful-when-understood/comment-page-1#comment-147</link>
		<dc:creator>renatopolimeno</dc:creator>
		<pubDate>Thu, 12 Jun 2008 01:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.duber.cz/3ds-max/the-transformation-matrix-is-useful-when-understood#comment-147</guid>
		<description>awsome post man !

pluging it now in my blog !

=D</description>
		<content:encoded><![CDATA[<p>awsome post man !</p>
<p>pluging it now in my blog !</p>
<p>=D</p>
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