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	<title>Comments on: Dividing matrices is possible and quite useful.</title>
	<atom:link href="http://blog.duber.cz/3ds-max/dividing-matrices-is-possible-and-quite-useful/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.duber.cz/3ds-max/dividing-matrices-is-possible-and-quite-useful</link>
	<description>the blog of duber studio™</description>
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		<title>By: superdrupermegapuper54321</title>
		<link>http://blog.duber.cz/3ds-max/dividing-matrices-is-possible-and-quite-useful/comment-page-1#comment-2980</link>
		<dc:creator>superdrupermegapuper54321</dc:creator>
		<pubDate>Wed, 15 Jul 2009 22:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.duber.cz/3ds-max/dividing-matrices-is-possible-and-quite-useful#comment-2980</guid>
		<description>&lt;strong&gt;superdrupermegapuper54321...&lt;/strong&gt;

Very usefull info. Thanks!...</description>
		<content:encoded><![CDATA[<p><strong>superdrupermegapuper54321&#8230;</strong></p>
<p>Very usefull info. Thanks!&#8230;</p>
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	<item>
		<title>By: loocas</title>
		<link>http://blog.duber.cz/3ds-max/dividing-matrices-is-possible-and-quite-useful/comment-page-1#comment-448</link>
		<dc:creator>loocas</dc:creator>
		<pubDate>Thu, 14 Aug 2008 16:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.duber.cz/3ds-max/dividing-matrices-is-possible-and-quite-useful#comment-448</guid>
		<description>Heya, Charles,

this is true, however, if you read the whole article, I went step by step explaining the logic behind the formula, so, the final step is exactly the same you wrote, but in order to show the logic, I decided to write about the whole  &quot;de-composed&quot; process.</description>
		<content:encoded><![CDATA[<p>Heya, Charles,</p>
<p>this is true, however, if you read the whole article, I went step by step explaining the logic behind the formula, so, the final step is exactly the same you wrote, but in order to show the logic, I decided to write about the whole  &#8220;de-composed&#8221; process.</p>
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	<item>
		<title>By: Charles</title>
		<link>http://blog.duber.cz/3ds-max/dividing-matrices-is-possible-and-quite-useful/comment-page-1#comment-447</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Thu, 14 Aug 2008 15:25:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.duber.cz/3ds-max/dividing-matrices-is-possible-and-quite-useful#comment-447</guid>
		<description>World transform dont respect parenting so you dont need the second inverse. 

tm = $object.transform * inverse $target.transform

$object.transform = tm * $target.transform</description>
		<content:encoded><![CDATA[<p>World transform dont respect parenting so you dont need the second inverse. </p>
<p>tm = $object.transform * inverse $target.transform</p>
<p>$object.transform = tm * $target.transform</p>
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