Repathing your assets in .max files without 3ds Max

loocas | 3ds Max,dotNET,maxscript,Python,technical | Friday, August 3rd, 2012

Asset Tracking

Ever since I read this blog post on the Area, I was intrigued to get this working in an IronPython environment (that’s pretty much all I know, in the “serious programming” area). Unfortunately for me, the article mentions C++, OLE and COM. Which are my least favourite technical subjects.

So, now when I finally really needed this solution (more on that some time later), I had to ask on the Autodesk forums.

Luckily I got an answer. But first off, huge thank you goes to Larry Minton, an Autodesk Engineer, without whom I wouldn’t have been able to get this thing going.

Now, about the problem. If your facility has a render farm and you happen to work off of your local storage, you have to point your assets to a UNC path where they’re stored so that all the machines on the network can find and load them when rendering. There are many ways of doing this and usually your pipeline TDs had figured this one out prior you even starting any work on the project. :) Unfortunately for me, I’m the only pipeline TD here. :D So I had to figure out a way of re-pathing my assets in 3ds Max scene files prior to rendering.
(more…)

Powered by WordPress | Theme by Roy Tanck