Deadline 5.1 update

loocas | deadline | Saturday, December 31st, 2011

Deadline 5.1

I just updated to the final release of Deadline 5.1 after beta testing it for a few months and I couldn’t recommend any other render manager more. If you’re still on Deadline 5 or prior, this update is highly recommended! Especially since it boasts a full CPython support, tight Shotgun integration, draft, the ability to run multiple instances on one render node and much more. For more details, read the official announcement.

(more…)

Shotgun and 3ds Max, practical example

loocas | dotNET,maxscript,Python,software,technical | Monday, December 5th, 2011

Get the Flash Player to see this content.

Here’s a video demonstrating the power and practical usage of Shotgun (data) brought over to 3ds Max natively via our Python plugin, duberPython.

Powered by WordPress | Theme by Roy Tanck