That’s right, folks! I am thrilled to announce, that Pixomondo, the company behind some of the most challenging VFX shows, such as Sucker Punch, Iron Man 2 or 2012, has purchased and implemented our duberPython plugin for 3ds Max, allowing them to tightly integrate software, such as Shotgun, into their complex pipeline.
We’ve also helped with scripting Shotgun wrappers and optimizing the duberPython engine to suite Pixomondo’s needs. This resulted in a more refined, streamlined and faster IronPython connection for 3ds Max TDs, scripters, developers or even regular users.
A few key points of duberPython:
- It allows for direct calling of Python code from within MAXScript
- Also allows for Python script files to be called with unlimited number of arguments
- duberPython supports behind-the-scenes data type conversions between Python and MAXScript
- duberPython is a dotNET assembly, which means it’s a 3ds Max version and release agnostic (can run on Max 9 to 2012, both x64 and x86)
- duberPython is built on IronPython and thus supports the latest dotNET version and 3ds Max releases
- duberPython was created for the sole purpose of enabling 3ds Max users to use tools like Tactic or Shotgun
- duberPython is available for licensing! Get in touch for more info.
I’d love to show you more, so, you can either wait for me to make a nice presentation and put it up here, or, you can get in touch and I’ll give you a private presentation and provide you with a fully functional, time-limited, version of duberPython.