Scripting Deadline Event plugins, tutorial

loocas | deadline,Python,technical,videotutorials | Sunday, July 24th, 2011

People have asked me how to actually write a plugin for Deadline that will automatically submit a Nuke scene (or any other, for that matter), so I put together a quick tutorial showing you just that. :)

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Shotgun, a really powerful tool

loocas | miscellaneous,opinions,software | Tuesday, July 19th, 2011

I’ve been really lucky to have been able to use Shotgun as a developer for some time now (getting to know the API, integrating it into 3ds Max pipelines, etc…).

Now, for the first time, I’ve actually tried to use it on a production we’re working on here at duber studio. The reason is the sheer amount of shots needed to be done, even though they are not very complicated.


Photoshop is not a compositing tool

loocas | opinions,software | Sunday, July 10th, 2011

Photoshop CS5

Let me get this straight. Photoshop is not a compositing tool. Period.

I certainly am not a compositing artist, however, I have a, rather, deep technical knowledge of compositing principles and compositing software packages (such as Nuke) and thus I get asked from time to time by fellow CG artists about some compositing issues they have etc. The worst thing is when I find out they’re comping their still image in Photoshop saved as a PNG file! Blasphemy!

There are so many attributes that make a good compositing program that you cannot even start considering Photoshop for the duty. Even After Effects fall flat facing some more serious compositing tasks (mainly true 32bit float comps, or 3D space comps etc…). Why, you may ask. Let’s start with the essentials. One of them is color management. It truly startles me that Photoshop, the mecca of digital image manipulation tools, doesn’t have this feature! I mean, of course you have color management in Photoshop, but that’s more to have with calibration to printing standards, CMYK color space etc… but you don’t have a chance loading up a custom LUT, or, hell, even something as essential as an sRGB LUT. So, working with true linear renders is a huge pain in Photoshop.


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