Deadline, the render manager of choice.

loocas | 3ds Max,opinions,software | Sunday, March 28th, 2010

Deadline® Render Manager

I’ll elaborate on this topic some more later, but I thought I’d let you know that I’ve successfully deployed, configured and tested Prime Focus’ Deadline®, the render manager of choice for duber studio. ;)

3d World Magazine 128, Linear Workflow article

loocas | miscellaneous,technical | Friday, March 12th, 2010

3D World Mag. 128

I’ve had a chance to cooperate with James Hindley from FPA Architects on a pretty comprehensive article on Linear Workflow in 3D. Go check it out!

duberPython features demonstration!

loocas | 3ds Max,maxscript,Python,software,technical | Thursday, March 4th, 2010

duberPython banner

I’m trhilled to be able to finally showcase, at least, some of our very own Python implementation into 3ds Max!

First off, our primary reason for writing our own, proprietary, Python connection to 3ds Max is Tactic by Southpaw Technology. An awesome asset management system entirely written in Python that I decided to invest in and integrate our tools and software packages into. Another reason for this connection, later came up, was the need for writing much more complex scripts with complex GUIs, since, as you probably know, a few functional lines of code are hardly enough in a modern, efficient, VFX production of today. ;)

The heart of our Python integration is dotNET from Microsoft. I can’t express myself enough how much I appretiate this framework! The brain of our Python integration is IronPython. Also a product from Microsoft, completely open source and free, which are two very important aspects for any pipeline tool in any production facility of any size. Not the price as much as the availability of the software. And with IronPython and Microsoft, I am certain that this piece of software will be around for years!


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