This film has to be seen at least two times! I’ve seen it three times already and I’ll be going to see it at least once more again. The experience is mind-blowing! This is, simply put, the best movie I’ve ever seen.
The first two times I went to see the standard, “2D”, version of the film, which was in the original audio. And it was massive. But today, I’ve seen this masterpiece in IMAX in 3D, which seems it has always been meant to be seen like that. And I must say, the visual orgies are overwhelming! I was sitting there (in the very center of the movie theater), mouth and eyes wide open with goosebumps all over my body. Pandora completely grabbed me and didn’t let go until the final credits showed up. It was this massive!
The only drawback was the Czech dubbing. It wasn’t bad, but I’d rather see the film with the original sound. Unfortunately the dubbed version is the only one available for IMAX in this country. But still, since I’d already seen it in English twice, it wasn’t such a big deal after all.
Anyways, if you haven’t seen this movie in IMAX yet, BOOK YOUR TICKETS NOW!
After spending the whole day with the most awesome phone on the market (all right, a bit biased here, but I’m really loving it! ), tweaking the shit out of it, installing gazillion apps and customizing it exactly to my liking, what has the experience been like?
Ahhh! Finally, the courier has arrived and after 14days of waiting, I’ve got my new phone in my hands!
Yes, none other than the icon of pure awesomeness, HTC HD2 (Leo). So far (only a few minutes) the experience has been beyond fantastic. The phone is very snappy, huge and uber-powerful. I’m simply loving it! Besides, I wouldn’t settle for anything below high-end, so, this phone was a clear winner.
One little hiccup, though. The Mini (perhaps micro?) USB port on this device is slightly different to all the previous HTCs I’ve had, so I have to change the cable leading to my PC. But I’ll do it tomorrow and besides, it’s really nothing.
Evermotion.org published a nice, short, overview of the 3ds Max 2010 Advanced To Expert book I participated in writing. Here’s what they have to say about my chapter:
The fourth chapter reveals us advanced techniques of unwrapping 3d models. We are taught how to handle both organic and non-organic objects using such features as multiple UVW spaces and pelt mapping. Keeping in mind the fact that 3ds Max does not provide us with powerful enough unwrapping tools, the author introduces us other interesting solutions – UVLayout, Unwrella and other, less known programs and plug-ins. Moreover we are instructed how to generate normal maps inside 3ds Max 2010 using texture baking. Again .max files from the CD become more than useful.
Definitely go check the book out, it’s really a brilliant piece of work put together by top-class artists in the field and as such will be an invaluable asset in everyone’s tools arsenal.
I am very excited to present a very early development results for our own Python implementation in 3ds Max.
First a bit of an intro. At duber, I’ve setup everything around Python, the most versatile and powerful language I’ve ever seen. I felt in love with Python so much that it even influenced my decision to leave Fusion (my favourite compositing app) and dive into Nuke (my, now, most favourite compositing app). I even invested in a commercial data and asset management system, Tactic, that is entirely written in Python. I run tons of custom Python scripts to tie together programs such as Tactic, Nuke, FrameCycler, Photoshop etc… etc… But the last missing piece to the entire pipeline puzzle was 3ds Max.
I bumped into this issue of referencing values inside of Structs, which is a very elegant solution to using variables across your code, while avoiding global declarations. The issue was pretty much that I wasn’t aware of the implementation design of Structs in MAXscript.
Basically, Structs are these overly simplified custom classes know from such languages as Python (to which I’ll try to compare these). However, Structs are really so simple that they don’t even implement such functionality as inheritance (a pitty by the way), or more advanced functionality known from Python. Structs, rather than classes, could be called groups. That’s what I’ve been using them for mainly. I grouped a bunch of functions and called them via a standard attribute reference paradigm.