When I bought my first camcroder, Canon VIXIA HG20, I had VFX and animation on my mind, of course After a few initial test shoots I quickly realized that I couldn’t shoot anything without a solid camera stabilizer. The built in optical stabilizer has two major flaws, the first one is it doesn’t stabilize well and the second one is it offsets the optical vanishing center point, which isn’t really good for postproduction (namely camera tracking). Another flaw of the camera (well, most of the consumer cameras on the makret actually) is the CMOS sensor. While it has very nice colors representation, it suffers from what is commonly known as rolling-shutter distortion. Unfortunately the rolling-shutter distortion is introduced with the CMOS design and thus inavoidable, however, it can be more or less dealt with and one of the ways is to use a proper camera stabilizer.
Yesterday, Autodesk introduced a new version of 3ds Max 2010 with its flashy new features, one of them, most noticeable, is the introduction of Ribbon as well as direct integration of beloved PolyBoost, now called Graphite Modeling Tools.
I love new projects, new challenges, new techniques, as they allow me to extend my knowledge, my experience, my skills further on. I love working with brilliant, open minded people, that I can learn from. I buy books, DVDs, read articles about new technologies, new techniques, anything that I see can help me get better, faster or simply put, more marketable in this tough area that CGI is. On the other hand, I don’t understand when someone doing the same mistake I had been doing refuses to listen to my experience and try to learn from it! It is a matter of self-education and evolution. I, unfortunately, wasn’t born with the limitless knowledge of everything and anything thinkable and therefore I have to learn along. But what I really don’t understand is why some people around me working in the same field, or even worse, on the same project, refuse to admit a mistake and learn from it?! It’s no shame being wrong as long as you learn your lesson out of it. I don’t feel ashamed missusing and missunderstanding or even not knowing about some subject, be it VFX, animation or other, CGI unrelated, life matters, but I’d be stupid not to learn my lesson and take as much as I can out of it. I admit, I hate being wrong, I hate not knowing something, I hate to look stupid, thus I have to make my best not to be an idiot and learn as much as I can, while I can.
Autodesk hasn’t announced anything officially, yet, but it’s been quite quiet for the 3ds Max 8 on their site. No updates, no FBX plugins, everyone seems to have moved on to newer versions. It’s sad since I very much loved 3ds Max 8 and if there was a x64 version I think a lot of folks would have stayed with it. Which is bad for Autodesk, of course But, to be fair, it’s always a good thing to move forward, especially regarding technology, be it software or hardware. But definitely not just for the sake of moving on. It has to make sense and it has to be worth it.
The thing is, I felt in love with 3ds Max 8, loads of my friends and colleagues loved 3ds Max 8 and now, since Autodesk doesn’t release any more software updates to Max 8, no more plugin updates, nothing, we have to move on. We have to supress our tears and finally say bye…
Here’s a minute of silence for the great, stable, rock solid and reliable 3ds Max 8, we loved you!