I’ve gotten sick of the defaultly setup auto-indentation in MAXScript Pro Editor as I’m too used to the old-school MAXScript editor found in Max prior to 3ds Max 2008. Thankfully, since somebody at Autodesk had the brightest idea of implementing a very well-known and well-used Scintilla based text editor, we’re allowed to tweak and change any of the editor’s settings to our liking!
After reading a very interesting and helpful article about checksums and how practical they are for comparing large datasets over at Adam Pletcher’s Tech Art Tiki blog, I was immediately interested in such methods as I’m doing some R&D on data management in a larger creative environment and need such a feature. Unfortunately, MAXScript natively doesn’t support MD5 hashes (or any other kinds of hashes), so you’re pretty much stuck with just a few options.
I’ve been recently doing some R&D on MySQL databases and connection through Python in Maya as well as Python in Max (through blurPython library), but I couldn’t seem to have found a way to connect to a MySQL database via ODBC. The problem lied in OLE methods as they’re not both much documented in MAXScript reference and they’re tied to the operating system, not Max directly. But thankfully, I bumped into a solution today, out of a blue
I can’t wait to finally see what’s been cooking in the industry for the past year. I was lucky enough to attend the last year’s Siggraph and see it for myself, but, unfortunately, I’m unable, due to work, to attend this year’s exhibition in LA, which is a real pitty as I’d love to see LA and the biggest CG event that gets even bigger in LA.
What I’m most interested in, obviously, are the progresses of Autodesk and Softimage, but I’m also interested in MoCap evolution as well as various other areas: rigid/soft body simulation, rendering technology, data interoperability etc…
Hopefully Max 2009 SP2? Or perhaps Max 2009.5 (as I don’t believe Autodesk would release software from a way too distant future, like Max 2010 ) will bring some sweet new features or at least a long-time wishes (i.e. bug fixes) to the table. Especially since ICE is making so much noise these days. Which is always good. I’ve heard some rumours about a complete core-rewrite of Maya, but who knows, this has been said about Max for years as well. We’ll see in a few days time what these software giants have to offer.
For the time being, if you’re interested, here are
some photos I took last year at Siggraph 2007 in San Diego.