I find myself constantly copying paths from one place and pasting them in another place. Be it texture source folders, render paths, script locations etc… The problem comes in a networked environment, which is a common thing nowdays, isn’t it I usually map a network drive to the most common remote locations and use one of the last letters to label the drive, like X: or W:. This is all fine and it saves a lot of trouble when constantly jumping from one folder to the other on the company’s intranet.
Gone are times when QuickTime actually meant you could watch movies on your Windows and Mac computers without trouble, when games, such as Myst, could provide richer, more entertaining, content to the consumers. Nowdays, QuickTime more and more means trouble and very unpleasant viewing experience. I’m not talking out of my ass here, I have, unfortunately, experience with QuickTime on both Mac and Windows and I must say that QuickTime is the worst media player you can ever install on your system!
I was trying to solve a problem when I had an object (a point helper) in a scene that was part of a hierarchy (in a rig) but I wanted the object to transform in a different object’s space than was its parent! Essentially, this means transforming objects in “AUX” pivots’ space (if you know MotionBuilder, you know where I’m going with this).
You know, it’s funny, but from time to time I bump into a person that is able to stubbornly argue for hours that using plug-ins in your software is a kind of cheating. I really don’t understand where these people are coming from and where they got this, stupid, idea?! My point of view is that if anything can save you precious time, then by all means, go for it, even if it means purchasing a 3rd party software (plug-in) for your animation package. It’s stupid and naive to think that your software can do anything and everything! Imagine where would, for example, MotionBuilder be if there was no FBX plug-in for your application! Imagine the wasted hours spent animating hundreds of bricks falling apart and colliding if it wasn’t for Havoc, or the countless hours wasted on rendering with Scanliner if it wasn’t for MentalRay. These are just a very, very, few examples of how plug-ins are actually extremely important!